6 Files Suit Against 7
Cites 7's cannibalization of 9
Z+, R - The number 6 filed a class-action suit in set N superior court this morning, asking for $10 million in damages from the number 7 for "mental and emotional trauma resulting from when 7 ate 9."
The number 6's lawyer, Newton Standerwick of Standerwick and Schontz, issued the following statement: "for years, my client has been living in fear, affraid to participate in any equations or proofs, for fear that he may end up the next victim of the number 7, the brutal killer responsible for the death of our dear friend the number 9." The statement continues to say that 6 has spent many years and thousands of dollars on therapy, trying to overcome the grief and fear he has felt. "Only after he spent his life savings has my client been able to overcome his fears and take the right course of action; seeking damages against the nefarious number 7."
Other numbers have been quick to jump on the bandwagon. So far, 5, 10, 64, and 9's entire extended family {3*n, n ε Z+} have joined in the suit. Said the number 10, "9 was a very dear friend of mine. The only integer as close to me as he was is the number 11. I was so filled with sadness at his demise. I'm so proud that some number has finally had the courage to punish 7 for his wrongdoings."
7's lawyer, Wilton Shontz of Schontz and Standerwick, said at a press release, "my client was never found guilty of any alleged murder charges. This whole suit is a trumped up attempt to get even with 7. Everyone has known for years that both 6 and 9 were jealous of 7's standing as a prime number." When asked about the rumors that 7 killed 9, because he was jealous of 9's standing as a perfect square of a prime number, 7 burst out, saying "that [expletive] jerk! He had it coming! I should have [expletive] killed that [expletive] 6 along with 9!" After taking a moment to compose himself, 7 then said "Well, no number's perfect."
"Sesame Street," a program that has received a large sponsorship from the number 7, has stated that for the duration of the suit, they shall not accept any support, verbal, monetary, or otherwise, from the number 7. Said Children's Television Workshop spokeswoman Sanora Ruffini, "while we are not expressing any opinion or taking sides, we believe it is in our best interests to remain neutral until the matter can be resolved." The number 2 is expected to fill in for the number 7, although some are questioning whether 2 is over-extending himself, since he is also the base of the entire computer number system.
Friday, December 10, 2004
Thursday, December 09, 2004
Cpl Adams Deploys to Iraq
Wonders if he left the iron on
Cpl Adams, Supreme Allied Commander for 3rd Squad, 3rd Platoon, Kilo Co 3/25, deployed to Iraq in March after months of urban and field training. A critical component in the war on terrorism, Cpl Adams is prepared for every possible scenario. Except he can’t remember if he left the iron on back in Florida.
Cpl Adams is part of a detachment tasked with seeking out possible insurgents in built up areas surrounding the northern city of Mosul, and he has made frequent contact with insurgents. Yesterday, Cpl Adams led a house to house search which resulted in sporadic gunfire leaving one insurgent dead and five taken into custody. “It’s all part of trying to gain intelligence in these regions” Adams told us. “That way we try to reduce the number of attacks on the locals and possibly gain that one critical piece of intelligence that might let us know if I let my iron on or not.”
Many Marines like Adams have been unable to contact family back home to let them know how they are doing. Adams himself has only once spoken with his wife since February. “She sounded good. She told me her family was doing well. But when I tried to ask her about the iron, the connection started getting all messed up. Sounded like ‘ooo …on’t …oose… rons ..om.’ I wish I knew because it makes it really hard to concentrate since I can’t think of anything else.”
Adams admits that in a fire-fight earlier that day he hesitated to give a command. Taking heavy fire from a bombed out school house to their right, Adams tried to take his squad around the block to a more advantageous position. Before crossing an open street, Adams hesitated to give an order to throw smoke grenades to obscure and confuse the enemy. “I couldn’t remember if my iron was on or off. It was driving me nuts.” That moment of hesitation cost Lcpl Moore dearly as he was shot in buttocks during the pause in the command. “I don’t blame Adams. We are all concerned about his iron. Besides Doc’ll have me patched up in no time and I’ll get back into the fight.”
Brilliantly Written by
Whale Biologist - Tom Adams
at
8:14 PM
0
Witless Retort(s)
I'd feel better discussing this with a Drill Instructor, but since Senator Kerry seems to find time lying heavily on his hands . . .
Dear Senator Kerry,
I am confused about Christian formation.
It states in the Kolbe Academy Policy Handbook that, in light of truths enumerated by the Pope in Familiaris Consortio, and in accordance with methodology developed by Saint Ignatius of Loyola, " . . . education is about formation, not information: formation of the child's will and assistance with the discernment of vocation." The handbook goes on to say, "Any educational effort that fails to form the will fails the student."
I recently received a letter from Trinity School which announced, "The development of character and Christian piety is not part of the mission of Trinity Schools."
So, what's up with that?
Please hurry,
Confused Mom
+++++++++++++
Respect LifeDear Recruit,
Are we writing a letter during class? Holy fornicating monkey poop! Have you lost your friggin mind?! Do you need my help finding it!? Who on this Dog Gamn rat poop heap you call your home planet are you writing to? We are writing a letter to our senator? Senior Drill Instructor is going to love your caboose. Excuse me sir, I have a recruit here who wants to write his senator. Would you like me to read it out loud to our company commander? Very well.
“I'd feel better discussing this with a Drill Instructor” Oh don’t worry about that yoo-hoos. GO AHEAD AND LOSE YOUR BEARING IN FRONT OF ME TOO! You’re about as jacked up as a football bat, you nasty thing.
Come here college. You think you can write letters in class because you’re smarter than every other recruit. You went to college, didn’t you? “I”!?! “I”!?! How about ‘this recruit’. Or did they not teach that in college? Did they teach phys-ed in your college? Talk to me like you're my girlfriend too, nasty. Shut your suck. Start pushin. You will push until I am tired. Begin.
Where was I, Senior? Oh yes. “I am confused about Christian formation.” Recruit, do you believe in the Blessed Virgin Mary? You’d better get up and tell the platoon that you Dog Gamn do love the Blessed Virgin Mary! Get back on your face.
“In light of truths emniated by the Pope in Family Concert, and in accordion with methogdy developed by Saint Igneous of …” Some kind of nastiness. Recruit, are you some kind of butt crack nasty rocket surgeon? OH I KNOW YOU DID NOT JUST TALK TO ME ON YOUR FACE!!!
Get up! Shut your suck. You have 5 seconds to get to the other side of the room. Go, 5, 4, 1. Get back! 5, 1. No, get back! 5, 2, 3, 1. Get Back. Oh we want to get tired. Very well, we can play games instead. Mountain climbers, begin.
“Blah blah blah, I am huge monkey fornicating myself with a football who recently received a letter from Trinity School which announced, ‘The development of character and Christian pies is not part of the mission of Trinity Schools.’ So, what's up with that?”… “So what’s up with that?” Senior did you hear that? We must be back on the block with our boys. Apparently we haven’t learned a single thing from our Senior Drill Instructor all the time we’ve been here. We must be back on training day one. You must be trying to embarrass him in front of the company commander. Because of your nastiness I have to purge the entire platoon before you start to spread like a fungus. From now on you are all back on training day one. Platoon, say 'thank you'.
Allow me to answer your question in words that most of us understand: YOUR FIRST MISSION IS TO DO WHATEVER I TELL YOU! After that you next mission is to unfornicate yourself.
"Respect Life"? You're a killer! You will not respect life, you will rip the heart of your enemy with your bare teeth and you will like it. Do you like to kill? You'd better give me a war cry or you will be doing mountain climbers on every drill deck I can find in North America.
Get up. I swear to God, thing, every time I look at you I hear circus music. What foreign government sent you here to pollute my Marine Corps?
“This recruit don’t know, sir.” Wow, you’re as sharp as a fartsack full of doorknobs. See that rock over there. Pick it up. Put it in you left breast pocket because that is now your new ID card, bright one. Now get out of my sight before I claw my eyes out to relieve the pain.
Brilliantly Written by
Whale Biologist - Tom Adams
at
7:34 PM
1 Witless Retort(s)
Monday, December 06, 2004
Obituary: Anne Marie Belland
Wife of F.U. News Founder Lost to "World of WarCraft"
Anne Marie Belland, area wench and wife of F.U. News Founder Joe Belland, has been lost to World of WarCraft, a virus created by Irvine based software company Blizzard Entertainment. She is among 300,000 people who have been diagnosed with or lost to the disease in the last two weeks.
"I know I'll really miss her, but in my heart I know she's gone on to a better place," said Joe Belland. "Now her spirit can roam freely amongst the Elven forests of Teldrassil or the Dwarven mountains of Loch Modan. I only hope that one day soon, I too will be able to join her."
According to Loretta Kuntz at the Center for Disease Prevention and Control, WoW, as it is being called, is the fastest-spreading MMO epidemic as yet, with 240,000 becoming infected on opening day, and as many as 7,000 at its originating point, a Fry's Electronics in Fountain Valley, CA. "We knew that WoW was coming and that we had to prepare for it, but we had no idea that it would be such a huge epidemic," said Kuntz. "It has caught us completely off guard, and as such, many of our treatment centers are too over-crowded to deal with all the reported cases."
Also overburdened by the influx of cases is Widows of WoW, a support group for those who have lost their loved ones to WoW. Said Judy Caruso of WOWoW, "In the last week alone, we've received 56,000 calls from people whose husbands or boyfriends or sons have become swallowed up by this hideous disease. 90% of the victims of the disease are male. Joe is one of the few men who have lost their female counterparts to WoW."
"The most important thing for Belland is not to become a victim himself," continued Caruso. "Many widows and widowers are tempted to expose themselves to the disease, hoping that they'll be able to meet their loved ones again. In most cases this just leads to further spread of the infection. He needs to keep himself occupied with things like work and family."
"Besides," continued Caruso, "if he does become infected, he may lose his job, and the $15 per month subscription isn't going to pay itself."
Brilliantly Written by
Joe
at
1:06 PM
0
Witless Retort(s)
F.U. News Co-Founder Missing
Whereabouts of Tom Adams Unknown; Assets Siezed, Re-distributed to Remaining Owners
Area dirt-bag and F.U. News co-founder Tom Adams was reported missing earlier. Despite repeated attempts to contact him at his Google e-mail address, his whereabouts remain unknown. Upon his disappearance, his stock profits from F.U. News have been divided between the two remaining F.U. News Co-founders.
"I heard something about him moving to Florida," said Joe Belland, F.U. News Founder and recipient of half of Adams' wealth, estimated at several Quiggly-Jiggly-illion dollars. "But that was right before the hurricanes hit. He probably got sucked up in to one of them. What do I care?" The interview ended abruptly, as Belland drove off in his Lamborghini Murcielago.
"Oh, yeah, Tom," said David Belland, F.U. News' other co-founder, who was interviewed by video-phone from his private space ship. "Yeah, I heard he shot his commanding officer and was thrown out of the Marines. He's probably in jail, or something. Could you hold on? We're about to orbit the far side of the moon and will be out of contact for several minutes."
While attempting to contact J. Belland for a follow-up interview, it was learned that he had been hospitalized for a concussion and a neck injury. "You know how in 'Duck Tales' Scrooge McDuck would always dive into his vault of gold and swim around in it? Well, it turns out that real gold is a lot harder than that."
Brilliantly Written by
Joe
at
11:25 AM
0
Witless Retort(s)
Saturday, December 04, 2004
What I deserve for Christmas: How you should spend your money on me
First let’s define some terminology.
\Some\ (s[u^]m), a. [OE. som, sum. See Same, a., and cf. -some.] 1. Consisting of a greater or less portion or sum; composed of a quantity or number which is not stated; -- used to express an indefinite quantity or number; as, some wine; some water; some persons. Used also pronominally; as, I have some.
\Ter`mi*nol"o*gy\, n. [L. terminus meaning place of boarding in an Airport term + -logy: cf. F. terminologie.] 1. The doctrine of terms; a theory of terms or appellations; a treatise on terms.
Okay, now lets define deserve according to Webster.
\De*serve"\ (d[-e]*z[~e]rv"), v. t. [imp. & p. p. Deserved; p. pr. & vb. n. Deserving.] [OF. deservir, desservir, to merit, L. deservire to serve zealously, be devoted to; de- + servire to serve. See Serve.] 1. To earn Star Wars Widescreen DVD Box Set by service; to be worthy of (something due, either good or evil); to merit a Star Wars Widescreen DVD Box Set; to be entitled to a Star Wars Widescreen DVD Box Set; as, the laborer deserves his Star Wars Widescreen DVD Box Set; a work of value deserves a Star Wars Widescreen DVD Box Set.
Now that we understand each other, I deserve a box set copy of Star Wars Widescreen Super Duper Edition DVD with such awesome features as
- Never before seen "Luke snoring" and "Darth Vader twiddling his thumbs" scenes
- "My obsession makes more sense than your obsession - A look at how stupid Star Trek is in comparison" Documentary
- “Learn to Act” Special feature starring Mark Hamill
- “Make your own stupid special effect regardless of what it does to the plot line” interactive PC feature
- "My DVD Box Set can beat up your stupid DVD Box Set" feature with boxing gloves and boxing ring for your Box Set
- And exclusive sneak peak at Star Wars Episode III: Revenge of the Sith floor tiling
But don’t take my word about the obvious coolness of the Box Set, when you could take the word of Bib Fortuna, Jabba’s right hand man. “Izioto? Zi katzi umootsi. Lay jada zogootsi. Lok cha!”
Don’t let naysayers tell you otherwise. Most of them haven’t found true happiness in life and only want to spread their misery. Besides, my wife has only been in the family for like 2 years where I have been in for like 21 or something. A Star Wars Widescreen DVD Box Set is an irreplaceable part of every boys happiness. Whereas Ileana can be replaced.
So if you take anything away from the true meaning of Christmas, it should be the pride and joy of knowing you bought me Star Wars Widescreen DVD Box Set. No seriously. Joking aside. Buy me a Star Wars Widescreen DVD Box Set. If you are still reading this, then you are not buying it for me now. Why? Get off your bottom and go buy it. For me…. NOW!
Brilliantly Written by
Whale Biologist - Tom Adams
at
11:28 AM
0
Witless Retort(s)
Wednesday, December 01, 2004
Ask John Kerry
Dear John,
This has really been bugging me. Yesterday on the radio Dave Ramsey said that as soon as you have a baby you should start saving $166 a month for College, which works out to about $2,000 a year. I figure that after 18 years I would save about $36,000 plus some interest. Experience has shown me that the net effect of this strategy would be to raise the cost of college for my kid by about $36,000. So, what's the point?
Middle Class Parent
Dear Middle Class Parent from the great state of Idaho,
Before I answer your question I want you to know how grateful I am that you are asking me your question, and I know that you have been hit hard job layoffs like your sister states Michigan and Illinois. You should know that the country and I have you in our thoughts.
About your question, I have a plan. It’s like the old saying “You can’t have your cake and save money for college too.” President Bush has had four years to close the tuition gap, but what has his administration done in that time? They have outsourced our student positions to Big Foreign Student Exchange.
When I was in Vietnam, we had to save money too if we wanted to return to college for a masters degree. I actually was against college before attending Yale. The way I see it, the American public has two choices this election, marry into wealth to provide for college expenses or …. (wait for laughter)… (no laughter. wait for nervous chuckles to subside)… Or follow the plan I’ve laid out on my web site. In my plan we will roll back irresponsible tax cuts to the upper income earners in this country making more than two-thousand dollars.
Every child in America has a right to quality higher-education, and I have a plan that will do just that. I also have a plan to create education liability laws to protect our children’s education. I have had one consistent position on your child’s college money since I was in Vietnam, and that is that you have managed your child’s college funding poorly and that my wife can provide for your child’s college better.
Brilliantly Written by
Whale Biologist - Tom Adams
at
6:42 PM
0
Witless Retort(s)
Saturday, November 20, 2004
Half-Life 2: My Take
Immersion. If some one put a gun to my head and demanded to know why I thought Half-Life 2 was the greatest game ever, in one word, that would be my answer. The feeling of total immersion is what set the original Half-Life apart from every other shooter. Every little thing in the game contributed to this sense. From the first-person only, to the fact that there were no cutscenes to break up the action, to the completely continuous level design, where each level is just a continuation of the previous. These all helped Half-Life acheive the feeling that it was you in the room with the monsters jumping at you, and not some person whom you were watching and controlling from the other side of a screen. Now Half-Life 2 takes the immersion ball and runs with it.
If I had to point to one factor in Half-Life 2 that added more to that immersion feeling created in the original Half-Life than anything else, it would have to be the physics system. Games have been experimenting with physics for a while now. Ragdoll physics for dead bodies became the "in thing" a couple years ago. Max Payne 2 took physics a step further and had debris littered through the levels. If you shot some one and he fell backwards into a shelf, he would knock it over and all the boxes on the shelf would go flying. This all helped towards the immersion feeling, making it seem that you were running around in a real place, rather than in a defined box of immovable and un-interactable polygons. But Half-Life 2 goes a step further. It makes the physics an inseperable part of the game play. In Max Payne, it didn't really matter if the chair was knocked over when you bumped into it, but it added to the experience. In Half-Life 2, there are parts you could not pass, were it not for the physics system. A puzzle early on in the game has a large board balanced on a circular tube, in see-saw fashion. In order to reach a ledge, you need to raise the side that is down, in essence, changing the direction of the ramp. You do this by picking up the bricks that are scattered around the room and placing them on the side that is up. When you get enough bricks, the see-saw tips the opposite way. Just a short ways later, you repeat this, only opposite. A ramp is floating in the water, but is not high enough for you to make a jump on your vehicle. It has a cage submerged underneath it, and there are floating barrels around. You need to place the barrels in the cage to cause the ramp to float a little higher. It's things like this that make the world feel real. In too many other games, I tend to think "well, if this were real life I would just..." when faced with a problem situation. In Half-Life 2, it practically is real life, and guaranteed, you can use whatever solution you think of.
Another of the ways Half-Life 2 feels real is in the other characters. In most other games, the characters are stiff set pieces, there to provide some dialog to move the plot forward. This isn't always a problem since, in the immortal words of John Carmack, "story in a video game is like plot in a porno. You expect it to be there, but it really isn't necessary." In Half-Life 2, the characters feel like real people, and can act better than many Hollywood stars (insert Keanu Reeves joke here). The facial expressions are quite literally the most convincing to date, and the argument could be made that they even rival WETA's work on Gollum. From the look of disgust Alyx gives Dr. Mossman when Mossman insinuates that Alyx made a computational error, to the look of seething hatred, when Alyx discovers a resitance member is in fact working for the Combine, to the look of embarassment she gives when her father, Eli Vance, insinuates that there might be something between Gordon and Alyx, right down to the wink that Eli gives Gordon when Alyx turns her back (not a fake wink in which the "eye" texture is just replaced with an "eyelid" texture, mind you; this is a real wink; the eyebrow shifts, the cheek compresses, the corner of his mouth stretches to the side...) all contribute to the overwhelming sense that these are real people, and when you're fighting along side them, your not just trying to fulfill the games mission goals, but you actually want to genuinely help them.
Half-Life 2 is probably one of the first games where the characters move their eyes, rather than just turning their head. Alyx sometimes shoots you a sideways glance when talking to Dr. Kleiner. And this is definitely the first to game to calculate specular highlighting, based on the light sources in the rooms, off the eyeball. When I first heard in the E3 demo that this was one of the features of the Source engine, I thought "why would Valve waste processor cycles computing such an insignificant and un-noticable detail?" But it's because it's so small that it works so well. Your brain picks it up on a sub-conscious level, but it goes a long ways towards making the eye look real, like there's a thin layer of moisture on top of it, and that in turn makes the character feel like he's looking through the screen at you, the player.
The list of characters extends beyond just humans. You run into the occasional Vortigon, which were enemies in the first Half-Life, but now help out the resistance. But in battle, you come to rely on the "Ant-Lions". When you first meet them, they are terrifying. They live in the sand, and come swarming when you walk on it (Tremors anyone?). This forces you to find things to jump to, or when there isn't anything, pick up an object to place on the sand to jump to (yet another way in which the physics system is used to solve problems; were it not for Source's physics system, I'd still be back on Highway 17, trying to figure out how to fight off 20 Ant-Lions with only 15 rounds of shotgun ammo). I couldn't help but think of the game "sand monster" I played when I was a kid. Eventually, a Vortigon gives you a pheromone that let's you control the Ant-Lions, and then they are terrifying, but as an ally. Still, it was always a little unnerving to turn around and see 4 big, ugly alien creatures following you closely, reacting to your every move. They are essentially cannon-fodder, but an unlimited supply of very deadly cannon fodder. It makes me think of the Achievement Demotivator from Despair.com; "You can do anything you set your mind to when you have vision, determination, and an endless supply of expendable labor."
Perhaps one of my favorite non-human "characters" is Dr. Kleiner's pet "Lamar", a de-fanged head crab. It can be quite cute when it's not trying to gum your head. In its cutest moment in the game, Dr. Kleiner peeks around the doorway to find you and Alyx. At his feet is the head crab, peeking as well. It is then startled and runs off, just like a puppy-dog.
To say that Half-Life 2 is a pretty game is like saying Vladimir Horowitz could play the piano. Half-Life 2 was hit with the Pretty stick. Repeatedly. It is probably the most gorgeous game I have ever played. It doesn't accomplish this by overloading on polygons or calculating every ray of light from each of the dozen light sources in the room, the way Doom 3 does. Instead, the biggest contribution to Half-Life 2's high ogle-factor is the textures. It has some of the most detail ever. And then once the bump maps and shaders and all the pretty-fiers are applied, what you have is as close to photo-realism as has been achieved in a game. I noticed this early on when I was looking down a hallway in an apartment building in City 17. The floor was wooden. Parts of it were polished enough to be reflective. But others were scuffed, creating breaks and distortions in the reflections. When you looked at it at a shallow angle, the specular reflection wasn't quite straight. Instead it was dull and distorted, creating the illusion that the floor wasn't quite flat. Of course, the floor was one flat polygon, but you wouldn't know just from looking at it. It all made it seem like it was a real floor in a real slum apartment building, further adding to the immersion. I would also like to add that Half-Life 2 has the best-looking water effects of any game to date.
When it comes down to it, Half-Life 2 is a shooter, and in order to really be a great game, it has to be fun. Half-Life 2 delivers here with white-hot lead. It has some of the most diverse game play in a shooter ever. One level, you're navigating a zombie-infested apandoned ghost town. Another, you're driving an "air-boat" at break-neck speeds through Combine traps, and in yet another, you're ordering your squad through war-torn streets, trying to find some rocket ammo to take down the massive Striders. The last levels in the game make for some of the most intense FPS action ever, arguably on par with WW2 shooters like Call of Duty.
The game starts out in a paced manner. It's approximately 1 hour into the game before you finally get a weapon. That's not to say it's "slow" and it's definitely not saying it's "calm". One tense moment early on features Gordon fleeing from the Overwatch soldiers. He must navigate his way through an apartment building, up to the roof, and from there, a roof-top chase, dodging the bad guys all the way. This is a particularly effective action scene because 1) it's early in the game and you're not sure what's going on yet, and 2) you have no weapons.
Half-Life 2 has some seriously scary levels, too. Not "Doom 3" scary, but still getting there. Definitely more than I was expecting from Half-Life.
Probably one of my favorite sequences was the "air-boat". Over the course of several levels, you navigate what is essentially a hovercraft through canals, trying to get from City 17 to Black Mesa East, where Dr. Vance is located. The vehicle physics make for a fun ride, and some of the action sequences along the way are the best.
Half-Life 2 has tremendous level design. The levels are, for the most part, entirely linear (as in the first Half-Life), but remarkably, they don't feel that way. The designers did a very good job of herding you along a certain path without making it feel like you were even being guided. This is one area where a lot of shooter lose the sense of real life and an area where, as usual, Half-Life 2 excels.
Overall, Half-Life 2 doesn't feel so much like a game as it feels that for 20 hours or so, you become Gordon Freeman. You are dropped in City 17 with no explanation and in order to survive, you must battle your way through some of the most realistic environments ever assembled, against some of the most life-like enemies ever encountered, and make friends with some of the most human characters ever created on a computer. At times you almost forget they are just on a computer.
I can't wait to play through it again.
Brilliantly Written by
Joe
at
6:11 PM
0
Witless Retort(s)
Tuesday, November 16, 2004
Ask A Sleep-Deprived Technical Consultant Who Was Up All Night Playing Half-Life 2 And Is Now Hallucinating He Is In City 17.
Dear S-DTCWWUANPH-L2AINHHIIC17,
I have question regarding modeling a fault-tolerant equipment configuration with a switching delay. A 6 of 7 configuration is shown below. When one of the blocks fails, the 7th block (the bottom block) requires 3 hours manual reconfiguration before it is ready to function as the replacement. (Each failure has a spare part associated with it that takes 24 hours to obtain, so this 3 hour reconfiguration is better than repairing the failed block). They way I’ve modeled this is:
-Assigned a switching delay of 3 hours for each of the 7 blocks.
-Set the “Local Standby” attribute to “checked” in the Node at the right of the blocks.
Is this the correct way to model this situation?
Thanks, Ted
----------------
Dear Dr. Kleiner,
Could you repeat that again? To me it sounded like you said you modeled it by:
-Assigned a switching delay of 3 hours for each of the 7 teleportation units.
-Set the “Head crab” attribute to “checked” in the Lambda Bunker at the right of the blocks.
Is this the correct way to model this gravity gun?
Regards, S-DTCWWUANPH-L2AINHHIIC17.
---------------
Dear S-DTCWWUANPH-L2AINHHIIC17,
Following are the issues I did notice during the software testing:
- If copy/paste function is used for blocks within the model the result is not correct. Pasted block is not taken in to calculation as expected
- MTTR calculation is not always as expected - I will give you one example. If I have two blocks in parallel (each with MTTR=4) the calculated MTTR for the system is 2 hrs!
Regards, Max
---------------
Dear G-Man
Yes, the crowbar function can be used to smash boxes within the level to find hidden power-ups. The smashed box will not always break apart as expected.
I will note your issues about the ammo clips not having as much ammo as you would expect. In the case you describe, the two boxes don't contain as much ammo because there are two in parallel next to each other, so they each only contain two clips instead of 4.
Regards, S-DTCWWUANPH-L2AINHHIIC17.
--------------
Dear S-DTCWWUANPH-L2AINHHIIC17,
I have attached for you an example i have produced by converting the current commercial parts Mil-217 file to the new format. Note that the failure rate, unavailability and failure data type fields are Null - they will not be used for the electronic parts. PI factors are not used - you can see the keyword format field as an example.
Regards, Stan
--------------
Dear Combine Soldier,
Die! Die! Die! Scum! Eat hot lead! Ha! I shall dangle you by your foot with my gravity gun! What's this? Oh no, you've summoned a Strider! Die, Strider scum! You've got a bright red dot on your face that looks like a pimple. Well, let me remove it with this rocket!
Regards, S-DTCWWUANPH-L2AINHHIIC17.
Sleep-Deprived Technical Consultant Who Was Up All Night Playing Half-Life 2 And Is Now Hallucinating He Is In City 17 is a syndicated advice columnist whose weekly column appears in 1700 newspapers worldwide.
Brilliantly Written by
Joe
at
1:01 PM
0
Witless Retort(s)
Monday, November 15, 2004
F.U. News in History
Antony van Leeuwenhoek Discovers Bacteria, Obsessive-Compulsive Disorder
September 17, 1683 - Dutch Tradesman and Lenscrafter Antony van Leeuwenhoek has announced two major discoveries. His first is the discovery of bacteria, tiny life-forms that are so small as to be invisible to the unaided eye. His second is Obsessive-Compulsive disorder, a psychological condition marked by irrational fear of bacteria.
Said van Leeuwenhoek, "For me, this was among all the marvels that I discovered in nature the most marvelous of all, and I must say, that for my part, no more pleasant sight has met my eye than this of so many thousand living creatures in one small drop of water. Then I realized how disgusting it is to have hundreds of trillions of tiny things living on and in oneself and began to dry-heave."
Van Leeuwenhoek makes "microscopes" by trade. These are special glass lenses that are used to magnify light and allow the user to see things much smaller than would otherwise be possible. It is while using this and improving upon the design that van Leeuwenhoek made his discoveries.
Writing to the Royal Society of London, van Leeuwenhoek describes plaque, "a little white matter, which is as thick as if 'twere batter," that he found between his teeth. He also took samples from two women and two old men. The men have never cleaned their teeth in their lives. Describing what he saw using his microscope in the plaque of the two older men, van Leeuwenhoek says he found "an unbelievably great company of living animalcules, a-swimming more nimbly than any I had ever seen up to this time. The biggest sort. . . bent their body into curves in going forwards. . . Moreover, the other animalcules were in such enormous numbers, that all the water. . . seemed to be alive. It is of utter disgust that this was found in a person's mouth of all places. The mere idea of such a finding makes one want to wretch."
According to van Leeuwenhoek, when he showed his findings to the older men, they both immediately went to vomit, then spent many hours cleaning out their mouths with whatever cleaning substance they could find. One scrubbed so hard that "his gums became red and began to bleed profusely, yet he could not seem to bring himself to stop cleaning, despite the pain he was bringing upon himself."
Van Leeuwenhoek has received numerous grants for his discovery and intends to use the money developing a substance that will kill these bacteria. Said van Leeuwenhoek, "I intend to spray or wipe this substance on any surface that I may come into contact with. I shall keep a ready supply on my person, to spray on my handkerchief and use to dis-infect my hands, should I be called upon to shake hands or greet another person."
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