Friday, July 24, 2009
Saturday, July 18, 2009

- Press 0 (zero) to turn on auto time acceleration
- Press SHIFT+= to set auto acceleration to maximum
- Press I or G or to turn on pretty colors
Brilliantly Written by
Dave
at
7:20 PM
8
Witless Retort(s)
File Under: c++, gravity simulator, programming
Wednesday, March 11, 2009
Gravity Simulator Update
Brilliantly Written by
Dave
at
2:20 PM
6
Witless Retort(s)
File Under: c++, gravity simulator, unproductivity
Thursday, July 10, 2008
Blah Blah Google Overlords Blah Blah
I just found out that Google will host a webpage, with 100MB of space, for anyone with a Google account. I know, I'm behind the curve on everything, but check it out. My page has links to download the Gravity Simulator Joe was posting about, including a screensaver version. Warning: not responsible for lost productivity while watching planets crash into each other.
Brilliantly Written by
Dave
at
12:35 PM
0
Witless Retort(s)
File Under: Google, gravity simulator
Tuesday, June 17, 2008
Gravitationally Stable Three-Body System.
I've had this system running stably in Dave's Gravity Simulator for about two-and-a-half hours, with no end in sight. I have never seen a three-body system run so smoothly for so long, without any gravitational perturbations messing it up. The closest I did get was a three body system in which there were two planets orbiting in intersecting, counter-directional orbits for quite a long time, before one was perturbed enough to break orbit. What was interesting about that one was the two planets orbits were in 1:3 phase-resonance with each other, such that even though they were orbiting in opposite directions, and their orbits crossed, they never came very near to each other. This one, however, looks to be even more stable. I'm going to let it run overnight and check back in the morning.
--UPDATE 6/18 7:30am--
This is what I saw when I came in this morning.
It's actually not the same system. The number of starting planets is different (648 vs. 777). Also, this one has to have been running all night to rack up a score of 140,000. I was hoping that when I came in this morning, even if the system from yesterday evening wasn't running, the high score would at least indicate how much longer it had run. Unfortunately, this new system overwrote its high score. Crumb.
--Update 6/18 12:54pm--
The system just broke 200,000 points, and still isn't showing any signs of stopping. Further bulletins as events warrant.
--Update 6/18 4:33pm--
The system's at 240,000 points and still going. That means it's gaining about 100,000 points per nine hours, indicating it was running for about 13 hours or so before I got in this morning. I'll leave it overnight and see what happens.
--Update 6/19 8:03am--
The system died sometime last night shortly after I left. I got in and found a new system running, at 120,000 points. The final score for yesterday's was 268,911.
--Update 6/20 2:56pm--
The system that started night before last is still running, with over 400,000 points. I'm going to let it run over the weekend and see what happens.
Brilliantly Written by
Joe
at
5:06 PM
1 Witless Retort(s)
File Under: Astronomy, gravity simulator
