The Build from Hell: Part VI: Batman: Arkham City
Isn't it nice when things just work? You get in your car, turn the key, and the engine doesn't tell you that your log in information is incorrect. You pick up the phone, push some buttons, and don't have to enter your 20-digit hexadecimal product code to complete the call. You turn a knob on a faucet and don't get a message that you've used water in the maximum number of approved sinks.
This is the way computers should be and, until recently, the way they had been working for me. That all changed with The Build from Hell.
Back in part I, I mentioned that one of the things I wanted to do on the new HTPC was be able to play vidjimagames. A nice new processor, with a good graphics card would make it faster than my desktop, and ideal for playing any games that support a controller.
Around this time, I was working my way through Batman: Arkham City, sequel to the game-of-the-year Batman: Arkham Asylum. I loved Arkham Asylum and pre-ordered Arkham City on Steam as soon as it became available.
The Resident Batman-lover, that is Anne Marie, forbade me from playing either game without her present at every moment. This usually meant me sitting at my desk, with her sitting behind me, looking over my shoulder. A workable solution, but not ideal. This seems like the perfect game to be able to sit on the couch and play with my wireless controller.
So I install Steam on HiFi and begin downloading the many billions of bytes necessary to play the game. While it's downloading would be a good time to explain Steam Cloud.